Gaming and Esports Data | DataSupplier
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Gaming and esports data

DataSupplier·12 min read

Gaming is a major entertainment economy generating vast data. This guide covers gaming and esports data and how to source it for product, marketing and investment.

Why gaming data matters

With huge audiences and spend, gaming data informs product design, marketing, and investment. External data adds market and competitive context to a studio own telemetry.

The gaming data landscape

  • Player and engagement: aggregated activity and retention signals.
  • Market and title: sales, rankings and audience.
  • Esports: viewership and event data.
  • Monetisation: spend and in-game economy signals.

Common use cases

Product and live-ops decisions, marketing and user acquisition, competitive and market analysis, and investment research.

Sourcing considerations

Player data can be personal (including children data), so consent, aggregation and care are essential. Market data varies in methodology, and platform terms govern much of it. Provenance and licensing should be confirmed.

Delivery and governance

Most use cases use batches; some engagement signals are near-real-time. Where data identifies individuals, the GDPR applies, with particular care for minors.

In a managed model

A managed partner can combine market, engagement and esports data responsibly, defaulting to aggregated forms.

Aggregate, and mind minors

Gaming generates vast player, engagement, market and esports data, but player data can be personal and may involve children, so consent, aggregation and particular care apply under the GDPR. Platform terms govern much of it, and the default for external use is aggregated forms.

Methodology and use

Market data varies in methodology, so understand how a figure is built before relying on it. The data supports product and live-ops decisions, marketing, competitive and market analysis, and investment research, with provenance and licensing confirmed.

Key takeaways
  • Gaming is a major economy generating vast data.
  • Combine player engagement, market, esports and monetisation signals.
  • Player data can be personal and may involve children; take care.
  • Default to aggregated forms; platform terms govern much data.

Sources & further reading

  • Industry gaming-market research providers.
  • Eurostat: digital economy statistics.
  • EUR-Lex: Regulation (EU) 2016/679 (GDPR), children data.
  • Platform data and terms references.
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